生体工学(BME)分野の英文校正サンプル

エナゴは、医用生体工学、BioMed、またはBMEとも称される生体工学の分野でも多くの論文を校正し、高い評価をいただいてきました。生体工学、生体計測、生体材料(バイオマテリアル)、生体力学、生体信号処理、生命工学(バイオテクノロジー)など、関連各分野の修士号や博士号を持つ校正者が、専門的な見識を踏まえた校閲・校正を行います。こちらが生体工学(BME)の修正履歴付き校正サンプルです。アドバンス英文校正とノーマル英文校正の2つのサービスプランを比較いただき、各種サンプルをPDF形式でダウンロードすることもできます。

Although positive effects are achieved by cContinuously performing preventive care and other health activitiescare activities can have a positive impact, ; however, performing the same activities every day daily can be a also result in mental strain. Therefore, research has been performedconducted on maintaining ways to persistently the motivationmotivate of users and encourageing them to use exercise systems by incorporating games wherein which the users can perform voluntary activities. On the other hand, the The Kinect system developed by Microsoft is able to can 1 recognize people’s posturesa person’s posture and the three-dimensional coordinates of their joints, . and work has been done to Rresearch and developdevelopment of systems that use a Kinect to measure hand and foot movements for rehabilitationrehabilitative purposes has been conducted. Since the Kinect can detect real-world human postures; therefore, it can also be used to recognize antagonistic exercises. Recently, severalSeveral Kinect-based commercial rehabilitation systems have recently been developed. FormerlyPreviously, we designed and developed a prototype lower -limb chair exercise support system usingthat uses a depth image sensor, and evaluated the its performance and usability. The system recognizes and evaluates exercises based on 3D uses three-dimensional position data and joint angles for skeletal and RGBred–green–blue data obtained from the Kinect sensor. In this to recognize and evaluate exercises. In the present study, using a depth sensor, we designed, implemented, 2 and evaluated a system that supports antagonistic exercise using a depth sensor. It . The system recognizes exercises by using skeletal data aboutregarding the user’s joints acquired from a depth sensor, and evaluates the user’s exercises to provide real-time feedback. This system uses anAn audiovisual display is used to explain the exercise procedures to the user, and displays user’splays their real - 3 time video to encourage the user to perform the exercises. Itexercise. The system also has a rhythm game function whereby the user can exercise in time with music. This system is provided with fourFour types of exercise are provided with this system: upper-/lower -limb antagonistic movement, upper -limb left/right antagonistic movement, rock/paper/scissors using both arms and both legs, and duple-/triple -time exercises.

Explanations

Although positive effects arecan be achieved by continuously performing preventive care and other health activitiescare activities, performing the same activities every daydaily can because a mental strain. Therefore, research has been performedconducted on maintaining the motivation of users and encouraging them to use exercise systems by incorporating games wherein the users can perform voluntary activities. On the other hand, tThe Kinect system developed by Microsoft is able to recognize people’s posturesa person’s posture and the three-dimensional coordinates of their joints, and work has been done to research and developdevelopment of systems that use a Kinect to measure hand and foot movements for rehabilitation purposes has been conducted. Since Because the Kinect can detect real-world human postures, it can also be used to recognize antagonistic exercises. Recently, several Kinect-based commercial rehabilitation systems have been developed. Formerly, wWe previously designed and developed a prototype lower -limb chair exercise support system usingthat uses a depth image sensor, and evaluated the performance and usability. The system recognizes and evaluates exercises based on the basis of 3D position data and joint angles for skeletal and RGB data obtained from the Kinect sensor. In this study, we designed, implemented , 1  and evaluated a system that supports antagonistic exercise using a depth sensor. It The system recognizes exercises by using skeletal data about the user’s joints acquired from a depth sensor, and evaluates the user’s exercises to provide real-time feedback. In addition, itThis system uses an audiovisual display to explain the exercise procedures to the user, and displays user’splays their real - 2  time video to encourage the user to perform the exercises. Itexercise. It also has a rhythm game function whereby the user can exercise in time with music. This system is provided withincludes four types of exercise: upper-/lower -limb antagonistic movement, upper -limb left/right antagonistic movement, rock/paper/scissors using both arms and both legs, and duple-/triple -time exercises.

Explanations

◂ サンプル一覧に戻る

アフターサービスをご利用したお客様の声

ジャーナルに受理・掲載された論文

Enago has helped hundreds of authors to get papers published. Below is a list of authors who have published their papers and who thank Enago in their paper for providing high-quality editing services.